Skip to main content
search

GenTau

3070-3079, 1930-1939

Marked by a desire to be actualized elsewhere. To gain everything that matters from within, on the road, or without. This is the first generation. Also known as the Taoist Generation.

GenSigma (Lost)

3060-3069, 1920-1929

Marked by a desire to be the sum of all things, before anything is gained. To gain everything that matters–one has to first try, and this is the generation that doesn’t know how. Everything to be gained, is added slowly to their lives, over time, through experience, by obeying authority, and learning new trades–but not all at once. Also known as the Lost Generation.

GenRho

3050-3059, 1910-1919

Marked by a desire to represent the population correlation coefficient, by choosing the best people to work with, and putting the right people on the right tasks, no matter how hard the harmony is disrupted. The belief in a chosen people, is stronger then the feelings described to get there, so rules are abundant, and matters are made clear, preemptively before any situation can get out of hand. To gain everything that matters, there must be rules. Also known as the straight & narrow generation.

GenPi (Q-Queen)

3040-3049, 1900-1909

Marked by a desire to reinstitute what matters and play the games that don’t. To gain everything that matters, they avoid anything but centrifugal force, or the exact point of origin, in which they came from. If they Queened at birth, they stay the Queen forever, and they always Queen at birth.

GenOmicron (P-Pensive)

3030-3039, 1890-1899

Marked by a desire to be middle of the road, in all avenues. To gain everything, would be to lose half of it, in order to feel well-balanced. These people do not over-exert themselves, nor do they partake in too much of anything at all–to avoid all gluttonous behavior. Also known as the Pensive Generation.

GenXi (O)

3020-3029, 1880-1889

Marked by a desire to box you in. If they can put you into a hole, and keep you there forever, they will. They only bring you out, when new information is found that you can add to–then they put you away with said information, or after using your for your input. They play a game of Dots, with closed walls. To gain everything, they steal your brain, and bring you pain.

GenNu

3010-3019, 1870-1879

Marked by a desire to create anger, or stir chaos inside you. If they can alert you to their presence, through their own desires for violence, chaos, anger, aggression, or other nuanced persuasions, they will. For fame, fortune, attention, or for power, they don’t have qualms–they have desires. To gain everything, their intention is to kill, and they will.

GenMu

3000-3009, 1860-1869

Marked by a desire to create friction. They enjoy tackling properties that no one likes to admit are in the way. This means that the coefficient of friction, is the only thing they think about when looking at life in front of them. Who is standing with whom, and whom the bell tolls for, is whom they want to be standing with, creating friction. To gain everything, they take on the things that no one sees, because they are too close for comfort.

GenLambda

2090-2099, 1850-1859

Marked by a desire to be kind, to enjoy life, and to have courage in the face of moderate danger–but hide in the face of extreme fear.  They establish a lesser desire to get ahead, a stronger desire to be close to others, and to always embrace kindness, over being ruthless. This means that these people are good to others for personal and selfish benefit–but they practice this idea so much, that they actually become pretty good people. To gain everything, they bring people close to them and get them on their wavelength.

GenKappa

2080-2089, 1840-1849

Marked by a desire to work with their two hands, and eschew everything else from their daily repertoire. This means that they live in duality–both the trickster and the teacher, or the father and the rebellious son. They have difficulties following a true path, even with guidelines, because of their quest to take on everything, everywhere, all at once. To gain everything, they choose to go both solitary and hereditary, with no qualms about either, creating disruptions and causing an internal need to place blame on the wrong thing, at all times.

GenIota

2070-2079, 1830-1839

Marked by a desire to not care about anything. Nothing–not even the slightest amount of something–can make them move in your direction, if they have already decided to look the other way. Not caring is their selfish power, not moving for someone else, is their selfish gift. Selflessness, is few and far between. To gain everything, they choose to give not one iota.

GenTheta

2060-2069, 1820-1829

Marked by a desire to stand up for what is worthy, even in the face of death. To gain everything, they choose to give it all for the cause of life, love and the pursuit of happiness.

GenEta

2050-2059, 1810-1819

Marked by a desire to not conform to another’s time restraints, or to stop when things get foggy or blurry–but to schedule themselves according to Universal Law.  These people do not give into your demands, but they also make sure to give you the law they have laid down, according to their learned Science. Always asking you for your time, but never allowing you to voice your own needs.  To gain everything, they take everything from others, and claim God.

GenEpsilon

2040-2049, 1800-1809

Marked by a perform simple tasks, and to not make anything so hard that they, themselves, cannot conquer it. To allow their simple actions to take place, their level of permittivity is very high, and they omit very little frequency as not to alert others to their actions. To gain everything, means to work their way in the shadows, and release whatever is too hard, even at the cost of movement forward.

GenDelta

2030-2039, 1790-1799

Marked by a desire to deal their truth to the hands that laid the earth. The serviced are only serviced to them, when they can be of service to others, or they have already made their mark on the globe. To gain everything, the only thing that matters is that the airspace is cleared, so that the air races can be free to fly–no need for construction or influxion or obstruction. This is also known as the Jewish Generation.

GenGamma (C-Cats)

2020-2029, 1780-1789

Marked by a desire read between the lines, to know what you are about to say–before you say it, and to find the truth–before the truth finds you. They want to establish themselves as the Gamma Detector, so that they can help you gain everything that matters, even if they know only the in-betweens of any knowledge gained.

GenBeta

2010-2020, 1770-1779

Marked by a desire to only have niche creation directed at them, and to be able to describe the difference. They want to curate a better lifestyle for themselves, by taking apart the world–to only gain everything that matters.

GenAlpha

2000-2009, 1760-1769

Marked by a desire to be on top, involved, and to have everything directed to them, while their eyes are directed on everything else that matters to everyone–and to know the difference.

GenZeta (Zoomer)

1990-1999, 1750-1759

Marked by a desire to take in the whole world at one time, spit back out what matters to them, in a way that matters to the world. Nothing else matters, besides the desire to know everything at once.

GenUpsilon (Y-Millennial)

1980-1989, 1740-1749

Marked by a desire to play curator of content, and direct their whole approach to life–based on what is in fashion now, and what was in style back then. Only bringing old desires back up when the mood strikes, or when they have lost their footing and need to start over. To gain everything that matters, they must lose what doesn’t–and to lose what doesn’t, they enjoy playing the game to get there. It’s also considered a game of Dots, with moving walls. Also known as the Millennial or Christian Generation.

GenChi (X)

1970-1979, 1730-1739

Marked by a desire to serve their master from the bottom up, to hopefully gain the respect that allows them the ticket to freedom and happiness, when their superior offers them a hand up, or a hand out, based on their own powerful performance of the things that matter to their superior.

GenPhi (W-Wade, Jones)

1960-1969, 1720-1729

Marked by a desire to serve their friends, and to share in power from side-stations to form a golden-ratio. There is no type of authority that is different from them–just another person to be involved with, or nah, based on harmony between them. Everything that matters, is here on the ground. Everything they have is in a parallel person’s hand, until shared with them. Also known as Generation Water.

GenPsi (V-Veteran, Boomer)

1950-1959, 1710-1719

Marked by a desire to be served, and to serve those who desire to be served. Working together as the top dog, to gain everything that matters to the toppest dog. Laying heavy handed power and control on to others, but also maintaining celestial, paranormal power over others to keep themselves elite, and others unaware of their personage.

GenOmega (U-Unibomber)

1940-1949, 1700-1709

Marked by a desire to be of service as long as the one who is being served is of service to them first. Everything that matters, is the only thing that they think about–however, if everything that they firstly believe matters ends up being wrong, they think about how to fix it, to make it correct, instead of focusing on what actually matters. Testing the limits of their life, until ending up at odds with the rest of the world, this is the last generation.

Close Menu