GenDelta
1930-1939
Marked by a desire to deal their truth to the hands that laid the earth. The serviced are only serviced to them, when they can be of service to others, or they have already made their mark on the globe. The only thing that matters is that the airspace is cleared, so that the air races can be free to fly–no need for construction or influxion or obstruction. This is also known as the Jewish Generation.
GenGamma (C-Cats)
2020-2029
Marked by a desire read between the lines, to know what you are about to say–before you say it, and to find the truth–before the truth finds you. They want to establish themselves as the Gamma Detector, so that they can help you gain everything that matters, even if they know only the in-betweens of any knowledge gained.
GenBeta
2010-2020
Marked by a desire to only have niche creation directed at them, and to be able to describe the difference. They want to curate a better lifestyle for themselves, by taking apart the world–to only gain everything that matters.
GenAlpha
2000-2009
Marked by a desire to be on top, involved, and to have everything directed to them, while their eyes are directed on everything else that matters to everyone–and to know the difference.
GenZeta (Zoomer)
1990-1999
Marked by a desire to take in the whole world at one time, spit back out what matters to them, in a way that matters to the world. Nothing else matters, besides the desire to know everything at once.
GenUpsilon (Y-Millennial)
1980-1989
Marked by a desire to play curator of content, and direct their whole approach to life–based on what is in fashion now, and what was in style back then. Only bringing old desires back up when the mood strikes, or when they have lost their footing and need to start over. To gain everything that matters, they must lose what doesn’t–and to lose what doesn’t, they enjoy playing the game to get there. It’s also considered a game of Dots, with moving walls. Also known as the Millennial or Christian Generation.
GenChi (X)
1970-1979
Marked by a desire to serve their master from the bottom up, to hopefully gain the respect that allows them the ticket to freedom and happiness, when their superior offers them a hand up, or a hand out, based on their own powerful performance of the things that matter to their superior.
GenPhi (W-Wade, Jones)
1960-1969
Marked by a desire to serve their friends, and to share in power from side-stations to form a golden-ratio. There is no type of authority that is different from them–just another person to be involved with, or nah, based on harmony between them. Everything that matters, is here on the ground. Everything they have is in a parallel person’s hand, until shared with them. Also known as Generation Water.
GenPsi (V-Veteran, Boomer)
1950-1959
Marked by a desire to be served, and to serve those who desire to be served. Working together as the top dog, to gain everything that matters to the toppest dog. Laying heavy handed power and control on to others, but also maintaining celestial, paranormal power over others to keep themselves elite, and others unaware of their personage.
GenOmega (U-Unibomber)
1940-1949
Marked by a desire to be of service as long as the one who is being served is of service to them first. Everything that matters, is the only thing that they think about–however, if everything that they firstly believe matters ends up being wrong, they think about how to fix it, to make it correct, instead of focusing on what actually matters. Testing the limits of their life, until ending up at odds with the rest of the world, this is the last generation.
GenTau
1930-1939
Marked by a desire to be actualized elsewhere. To gain everything that matters from within, on the road, or without. This is the first generation. Also known as the Taoist Generation.
GenSigma (Lost)
1920-1929
Marked by a desire to be the sum of all things, before anything is gained. To gain everything that matters–one has to first try, and this is the generation that doesn’t know how. Everything to be gained, is added slowly to their lives, over time, through experience, by obeying authority, and learning new trades–but not all at once. Also known as the Lost Generation.
GenRho
1910-1919
Marked by a desire to represent the population correlation coefficient, by choosing the best people to work with, and putting the right people on the right tasks, no matter how hard the harmony is disrupted. The belief in a chosen people, is stronger then the feelings described to get there, so rules are abundant, and matters are made clear, preemptively before any situation can get out of hand. To gain everything that matters, there must be rules. Also known as the straight & narrow generation.
GenPi (Q-Queen)
1900-1910
Marked by a desire to reinstitute what matters and play the games that don’t. To gain everything that matters, they avoid anything but centrifugal force, or the exact point of origin, in which they came from. If they Queened at birth, they stay the Queen forever, and they always Queen at birth.
GenOmicron (P-Pensive)
1890-1899
Marked by a desire to be middle of the road, in all avenues. To gain everything, would be to lose half of it, in order to feel well-balanced. These people do not over-exert themselves, nor do they partake in too much of anything at all–to avoid all gluttonous behavior. Also known as the Pensive Generation.
GenXi (O)
1880-1889
Marked by a desire to box you in. If they can put you into a hole, and keep you there forever, they will. They only bring you out, when new information is found that you can add to–then they put you away with said information, or after using your for your input. They play a game of Dots, with closed walls. To gain everything, they steal your brain, and bring you pain.